AttilatheStun

Newbie
01.12.2018
53
10
i think i know why it's like that
you got the BJ the Sunday Morning, when you went to see Lin in her bedroom and ask help for Sami
while your option for the dialogue appears when you got the BJ Saturday early morning when you wake up with Alex next to you
(but yes logically it should work for both, it's just that there are bugs needs some corrections sometimes ^^')
Got it, thanks. Glad to know it's actually a bug and I'm not missing something obvious..
 

ben.andrews

Newbie
10.05.2019
34
7
Can anyone explain how to get a blowjob and then another blowjob from Sami? I can't get her jealosy high enough
 

AttilatheStun

Newbie
01.12.2018
53
10
Is there any significant progression to be had with Lin? Her hint just says that someone else has already completely corrupted her, which isn't terribly helpful.
 
19.06.2017
37
11
So can you find Haily after you see her leaking, i've tried multiple times. All the clues just send me to the forest but nothing happens (that and the forest image doesn't show up). Is it not complete or am I just missing something.
 

poisonbug

Member
04.12.2018
134
30
I have a question regarding event map. Is some inaccuracy (don't show some encounters or show them red) is normal ? Its not becouse i use saves from early versions or patch ?
 

Nunu312

Smut Peddler
Game Developer
25.07.2018
720
1 900
I have a question regarding event map. Is some inaccuracy (don't show some encounters or show them red) is normal ? Its not becouse i use saves from early versions or patch ?
Development is kind of split between weeks, I spend most of the week making events and scene writing up until release, then the first day after release I do the guide content for those scenes. It's just the best split for content development I've found. For the regular releases I make sure that the guide content matches the game content.

Also there are occasionally bugs in the event map.
 
  • Like
Реакции: renholder и cooldude33

poisonbug

Member
04.12.2018
134
30
Development is kind of split between weeks, I spend most of the week making events and scene writing up until release, then the first day after release I do the guide content for those scenes. It's just the best split for content development I've found. For the regular releases I make sure that the guide content matches the game content.

Also there are occasionally bugs in the event map.
Oh, ok then.
Thank you for your hard work.
 

Drmwzrd2001

New Member
05.02.2019
13
13
So, do the old saves not work at all anymore? I'll start over if there's just no other option.
 

Drmwzrd2001

New Member
05.02.2019
13
13
Old saves should work just fine.
Код:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 770, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Cabin by the Lake 0.17a
Sun Jan 22 22:08:10 2023
 

Nunu312

Smut Peddler
Game Developer
25.07.2018
720
1 900
Код:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 770, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Cabin by the Lake 0.17a
Sun Jan 22 22:08:10 2023
Ehem... Let me rephrase...

Old saves SHOULD work just fine...

Of course should doesn't mean will. There was a function that was causing some version mismatching type errors around version 0.11 or 0.12 and that's what this is. I sadly do not have a fix for you
 
  • Like
Реакции: hentai charley

Solinaru

New Member
Donor
07.09.2021
2
7
This sounds really silly, but I love this game so much. <3

Running loops in a VN isn't new, but the way this game does it and gives you a map to explore the convo routes feels so refreshing to find the scenes I'm missing to unlockthe next acts of the game. <3

Looking forward to future updates as a new Patron!^^
 
  • Heart
Реакции: Nunu312
4,20 звёзд 69 Votes